Age of Tyrants Testing

I think I mentioned Age of Tyrants a while back – a forthcoming 6mm scale battle game set in the Urban War universe and designed by a friend of mine: Mark Brendan. Well Mark popped over this week to run through the game with me in its current beta format, and we did a good bit of tinkering to help it along 🙂

Here’s Mark explaining rules and suchlike, and looking very dapper in the process. His excuse is that the sun was in his eyes…

Mark Brendan.JPG

Personally, I think it’s a great picture of the designer at work 🙂

Anyway, as you might imagine, playing something that doesn’t exist requires a bit more imagination than usual. Our paper battlefield represents a desert world of the Junkers, with the sandy brown shapes being dunes, the light grey blocks being built-up areas, and the black a series of jumbled boulder fields. A bit like Mars, with added porta-kabins.

Battle 1-1

We’re deployed along the back edge as my table wasn’t quite 4 foot deep. This preserved the correct starting distance between armies.

The game has a relatively low model count for the scale as everything sits on a 5cm base – in our case, card squares with the unit names on. The finished game will have figures or vehicles on each base. In the sort of mixed companies we were using that means 17 bases, so potentially only 17 models (obviously if some bases are foot troops then some of these vehicle models will be replaced by a strip or two of infantry.

I have seen a couple of finished models in person, and they’re pretty chunky for this scale. Nice detail too. But we’ll come to that in a few weeks when we’re closer to the Kickstarter…

The games we played involved much fiddling with rules, so I won’t go into detail there. The battle I can describe briefly though. I’ve taken this from my side of the table, as my Viridians debuss from their transports in the face of Mark’s rapidly advancing Junkers. Junkers are better close in, so he’s looking to shorten the range. I just want my guns on the line ASAP. Don’t know what I was thinking, sticking my men in their carriers.

Battle 1-2.JPGOn my left, the trio behind the dunes at the back are artillery pieces, blatting away merrily with the help of their spotter friend on top of the dunes themselves. He does seem to have taken a bit of a beating though. A third of those blood red suppression counters and he’s a goner.

Later in the game and things are getting messy up close.

Battle 1-3.JPGIncreasing numbers of suppression markers are breaking up formations and messing up the command/control, which is a central part of Age of Tyrants. As you can see from the note pad, we’re generating plenty of tweaks.

AoT is a fun little game, and I rather look forward to seeing the finished toys en masse. I’ve played a lot of Urban War in my time, so the background is very familiar, and it’s nice to see it branching out into a new scale of battle.

 

Posted in Age of Tyrants, Random Thoughts | Tagged | 9 Comments

From The Ashes

Apparently GW’s Specialist Games may be returning from a new GW Specialist Games Studio. That sounds both unexpected and intriguing. Bearing in mind they apparently aren’t a games company any more…

I have lingering doubts about this really happening, though TTG’s website reports it as fact, and they’re normally fairly good at checking stuff.

It will make a lot of people happy if it’s true though.

Posted in Random Thoughts | 29 Comments

Dungeon Saga FAQ

This page deals with all the rules questions that you might have about Dungeon Saga. Please read the comments below to see if your query has already been answered. If not, please free to ask in the comments section at the bottom of the page.

If you have any questions on the game rules, or if you see a post on a forum somewhere that does, then please direct them here so that I can deal with them all in a single document. That way questions get answered consistently and everyone gets the benefit 🙂

20151201 DS FAQ

The first printing of the Adventurer’s Companion has some layout errors and missing page references. The corrected version was sent out to Kickstarter backers, and is included here for reference.

DS Adv Comp Book

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To keep things tidy, comments and questions will be deleted from this page once they have been addressed in the FAQ.

 

 

Posted in Dungeon Sagas, FAQ | Tagged , | 341 Comments

Ain’t Got Time To Bleed…

…though I have been finding time to feel rather poorly, which is why I’ve not been posting words of wisdom lately.

I’ve just got a cold of some flavour, so it’s going to go away soon and isn’t the end of the world. However, the problem is that I need my brain to be clear to do FAQs, and it’s been rather hijacked by a superabundance of fog over the last few days. Compound this with the fact that Dungeon Saga is a game that I last worked on more than 6 months and a dozen games ago, and you can see why I’ve not made the progress I might have liked.

Still, all is not lost.

Before I finish tonight I’ll put up a FAQ page to collect any more questions in one easy place. Then I can add a doc to that as I get it done. The first questions I’ve been answering are ones that have come up during translations – always an intriguing process.

Posted in Dungeon Sagas | Tagged | 7 Comments

Got Myself Some DS

Righty-ho. Stumped over to Mantic and back in the rain with a big box of stuff. Tomorrow I’ll start trying to make sense of where any problems lie and what (if anything) I can do about fixing any of them. While I’m at it, I’ll mix in some of the designer’s notes stuff I’ve never found time to finish, so that will hopefully make things more interesting 🙂

Just to be clear, I’m going to focus on rules. While I can and will pass on comments about physical quality and layout, I’ve not had anything to do with that side of things so I don’t always know why things ended up the way they did – good or bad. That’s all feedback that Mantic needs to hear about so they can fix things (if possible) and improve next time.

So, stay tuned for updates 🙂

Posted in Dungeon Sagas | Tagged | 57 Comments

Been Away – Back Now

Just to say that I’ve not been ignoring you guys deliberately. I was away from my desk for a few days, and as soon as I left I started having trouble getting onto my email remotely. Seems to be all sorted now I’ve got more than a tablet to work with 🙂

There’s a bunch of comments that need replies from my time away, so I’ll get to them over the next couple of days.

Cheers

Posted in Random Thoughts | 33 Comments

GoA Unboxing Vid

I try not to post all the promo stuff various companies push out, but this amused me so I thought I’d share. The chap doing the unboxing is so excited that he doesn’t seem to breathe…

Certainly looks like a full box of stuff.

Posted in Gates of Antares | Tagged | 10 Comments

Coincidence?

Just wondering.

This comes out on the 7th Nov.

GOA contentsAnd now you can pre-order this the same day : )

Conspiracies? Oh yes…

Posted in Random Thoughts | Tagged , | 22 Comments

Game Design Theory: When Is A Skirmish Not A Skirmish?

When it’s too big.

In my head I have a pretty clear definition of a skirmish game. It’s the same one I’ve been using ever since I started gaming, more than 30 years ago. It’s not a term that I made up myself, but a term I learned from the gamers I played with when I was small. As I grew older, it seemed that this was the norm, but in recent years the term is increasingly used to describe games I don’t recognise as such.

Part of this is, I think, a combination of a desire by companies to both sell “skirmish” games, and also to sell more miniatures. In this way the definition of what constitutes a specific type of game is stretched, just like the size of the miniatures that are used in them. In both cases the change is understandable as well as unhelpful.

So I thought that I’d talk a bit about what I mean when I say something is a skirmish game. This doesn’t mean that I’m right, just that this is a view that’s been consistent for a long time, and which I can’t see a good reason to change. Feel free to disagree 🙂

To start with, I think we can all agree that a skirmish is a small game rather than a large one. The real question is how small is small? The answer here is related to an article I keep forgetting to write for this blog, but is basically about how many different things you want to control in a game. For the sake of argument, I’d say 6-12 models is optimal. Much less than that and you risk losing to a single lucky dice roll; much more and you start having too much to worry about. Of course, the turn structure and other rules of the game you’re playing impact the accuracy of these numbers, but overall, in most games, they hold true.

However, size isn’t really my key defining point. For me, the essential defining difference of a skirmish game is that the models act individually. In my head, if a game uses squads of models that invariably act as a group, then it’s not a skirmish game. The only occasional exceptions to this would be weapon teams and vehicle crews which are really individuals, but are forced to act as a pair because of their job.

As an aside, it’s important to note here that skirmish games and historical skirmishes aren’t the same thing. Skirmish in military history terms is both poorly defined and variable in size.

The confusion in what a skirmish game might be comes when we have games that aren’t big, but use groups of miniatures. These might represent skirmishes in a historical sense, and be too small for (mass) battle games. This size of game allows the manufacturer to sell more models to someone by upping the size of game they can play, and also allows a gamer to take part in bigger games even if he can’t find space for a whole battle game. It’s not that this is a bad idea for a game per se, merely that the term used to describe it is confusing.

When I was small this confusion never seemed to arise. You either played small skirmish games or big battles. The in-between size was an oddity I don’t recall seeing much. And, as we’ve collectively carried on using the two terms that existed back then, this new middle ground has had to be crowbarred into one of them, even though it no longer really fits either end well.

Where I’ve got to in my head is that we simply need a new term for this middle ground. Skirmish games are, for me, individual model games, and as a designer that’s a very useful and clear distinction so I’m going to keep it. Mass battles are played on larger tables, typically 6×4 or larger. They use armies that are numerically large because they are arranged in units and need to fill that larger space. That too seems relatively clear, especially if you use the size of table as a defining point (possibly proportionate to the miniature scale).

So, if skirmish is very small, and mass battles are large, what word fits the centre ground?

Well large skirmish is a bit lame, and not distinctive enough for my taste. A surf of the thesaurus brings up nothing useful. I pondered the idea of something like grand tactical as it sounds good even if the definition is off, but discarded it in the end. Currently, I’m undecided. My best suggestion is to use qualifiers of battle. As this middle ground is really a small battle rather than a big skirmish (as it has squads), it makes sense to be related to that. And, if the big games on the bigger tables are mass battles, then maybe the middle ground was a different type of battle. Perhaps close battle would work. Close as in zoomed into a smaller area, and also because this area means you get to conflict quickly so you’re physically close.

So, in order of increasing size: skirmish > close battle > mass battle? I might try this for a while. What do you guys think?

Posted in Game Design Theory | Tagged | 32 Comments

Poll Ponderings

Well I think that worked rather well 🙂

I’ve been wanting to include a poll or two here for some time. When I looked previously, the process was something of a faff. Luckily, things seem to have caught up with my degree of laziness, and my poll about SF battle games was pretty straightforward to integrate into the page. I still made some mistakes, but that’s how you learn…

So what did the poll tell us?

Screen Shot 2015-10-17 at 13.41.18Firstly, that I can do polls. Expect more of them in the future.

Looking at the results themselves, Warpath was the clear winner. Personally I suspect that these numbers aren’t what we’ll see in the real world (back to the pro-Mantic bias suggested by several comments). My expectation was something closer in share. That is a guess though. What was more interesting was the tiny number of people who said they only played in 15mm. I expected more than that. Still, we could be talking bias again as I generally don’t talk about that scale, so why would they be here?

What was probably most interesting is the list of other games people mentioned. This was a broad mix, including various games that could have been in other categories or didn’t really belong (Dreadball Xtreme, Gruntz 15mm, etc). Someone said they’d be playing 40K using GoA rules, and a couple of folk have other home-brew rules, which I thought was great. Nice to see that sort of invention bubbling along as that’s where some of our next generation of designers will come from 🙂

The 3 most frequently mentioned games in the other category were Deadzone, Infinity and most frequently: Maelstrom’s Edge.

Deadzone I’m going to ignore. Partly because it’s not really what I was thinking about in terms of scale. While you can play larger games with it, the game’s really designed as a skirmish rather than battle. Plus, its relative frequency is probably only because it’s my blog 😉

Infinity doesn’t seem to be a battle game either. Good, bad or indifferent as it may be, it’s not really in the right category, so I’m going to ignore that too. Which leaves us with Maelstrom’s Edge. That turned up on Kickstarter earlier this year, and has its retail launch soon. I’m told they’re currently up to their ears in busy at the moment, trying to get it in the KS backer’s hands before the end of the year.

FullMaelstromsEdgeLogo_640wMaelstrom’s Edge is something I’ve read rather than played, so I’m not sure how it feels in practice, though it’s plain that they have some fans already. It does look like it’s worth keeping an eye on, if only to see what they produce in the way of models. Their plan is to only use hard plastic for their whole range, which is bold of them. Even if you don’t play their game there may be something for you to borrow for something else. I have a feeling I’ll be coming back to Maelstrom’s Edge when there’s something more tangible to look at.

So all in all it’s been a worthwhile experiment for me and encourages me to use polls as a means of dialogue in the future.

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PS: having already posted this, I was looking again at my list of other suggestions, and was slightly surprised to see only one vote for Warzone. Seems to have slipped through the cracks.

Posted in Random Thoughts | Tagged , , , , | 17 Comments