Choosing a Faction – Part 1

I often find that writing or talking about these things helps clarify them in my mind, so if you don’t mind I’ll think aloud for a couple of posts. This first part is my brain dump on the theory of picking a force, and part 2 will be how I fit this into my own choices for Warmahordes (or whatever you prefer to call it).

So, what drivers move me to choose one faction over another? How much is a push and how much a pull? Is logic more important than going with my intuition? 

This process applies to any game whether it’s skirmish or mass battle. It even applies to some board games. Basically, anywhere you have a choice between noticeably different factions you have to decide which to play. With a board game this will not usually mean collecting an army yourself, but it might. With figure games this is the crux of the challenge: what will you buy, paint and play?

 

Things To Consider

There are many different topics that impact these decisions. I’ll start with the ones that immediately spring to mind, but do feel free to chip in with your own thoughts below.

 

Cost

Some armies simply cost more to collect than others and this often impacts decisions. Small, elite forces are less costly in real money than large armies of peasants. Even if you like the wall of infantry, can you afford it? 

[Note here that I’m assuming that you’ve already decided to play the game (whichever that might be) and so the debate about whether the game as a whole is too expensive or not has been resolved and is in the “not” department.] 

There are also concerns about whether you can get the models cheap from the second hand market, or whether it’s in high demand, out of print or too new to have been dumped yet. All these can modify the basic cost equation and make an army either far cheaper or far more costly than would otherwise be expected. This can apply to whole games or to only some of their factions. You just have to do some research.

 

Aesthetic

Do you like the overall look? I’m not thinking just about the models here, more the art, logos, colours and so on. What’s the whole look of the army? Does that speak to you in a good way or make you feel slightly queasy? Don’t pick the latter.

With factions you like this is probably a big part of what first drew you in anyway. 

 

Models

You’ve got to look at them every time you play so it’s much better if you like them. You’ve also got to have parted with your cash before that point and (ideally) painted them, both of which are a lot easier if you really like the figures. 

In many cases this is muddied by a large variation across the faction you’re looking at. It’s far more common for a faction to have some nice models, some OK ones and a few disasters than it is for them to be all great. It’s a consequence of the way most ranges are done and that even the best sculptors have off days or can be uninspired by a given concept.

Choosing on the basis of models thus becomes a bit of a balancing act between being drawn to ones you really like and put off by ones you can’t bear to waste your money on.

 

Play Style

At the end of the day you’ll be playing with the army, so it’s always good if they suit your style. Of course you won’t often be able to tell whether this is true just by looking and you’ll need to do some research. Ask those you know who already field this force, look around the internet and see what advice you can find. Even better, proxy the army in a game and try them out before you commit. 

On the whole, most factions can actually play in more than one style, but even the more flexible factions will tend to have some tactical blind spots. The most important thing is to make sure that you don’t feel uncomfortable or restricted when playing them. You will presumably want to win at least some of your battles 😉

 

What You Already Have

Related to cost and also simple utility, there is the question of what you already have lurking in that stack of unpainted figures you pretend isn’t there. If you’re a veteran gamer like me you will have acquired a multitude of bits over the years which could perhaps be used for one faction or another. You may even have a whole army (or three). Having the models doesn’t mean you really want to play them. Perhaps you bought them in a fit of enthusiasm and didn’t get on with the paint job, their play style or whatever. However, it’s still a consideration. Perhaps you should give them another try? Maybe you know someone in a similar situation with a force you’d prefer and you could swap? Having models already gives you some different options.

 

What Your Opponents Play

There are a couple of threads to this concept. On the one hand you will want opponents to play against so you need to know people that play the same game. It’s also useful to be able to ask a few questions on style and tactics when you’re starting out (though just to be contrary I’d also like to learn on my own as that’s part of the fun). 

The second thought is that most gamers don’t want to simply duplicate their mate’s armies. I’ve often heard the idea of sharing out factions. Fred already has faction A, Bill has B, Frank has C, which leaves me D. It doesn’t really stop you having any of them, but gamers the world over often act as if it does. Your choice is not dictated by the choices that others have made. Whichever faction you pick it will probably be played by thousands of other gamers across the world so you are not a unique snowflake. Sorry. Someone had to tell you. Having said that, picking something different does make your gaming group more interesting as the mix of factions changes the way people play and challenges them to learn more and play better, so there are good sides to this thinking too. 

 

Roll It All Together

And what have you got?

Several things to consider which all overlap and bleed into one another. The reality is never as clear cut as these neat little boxes suggest. Whatever you choose is likely to be a compromise in some regard, and if not then you don’t need any advice from me. 

Tomorrow I’ll be back with part 2 which attempts to use some of this theory to untangle my spaghetti-like thinking on which Hordes/Warmachine factions I should keep/add to/play/eBay.

Posted in Metagame musings | 15 Comments

Down Among The Dead Men

Like I said: a busy week.

Today was spent recording for a series of Deadzone videos. Appropriately enough we ended up shooting in some semi-derelict warehouse space where they store coffins. Seriously.

Video day 1 smallThis is James Hewitt doing his bit. I’ve finished my first stint and am supposed to be writing up a script for the afternoon’s shoot. James wins his Scout badge for spotting me. Nobody else has noticed yet…

Tonight is more playtesting.

Posted in Deadzone | 4 Comments

A Packed Week

Salute logoSalute is the biggest UK gaming show and it’s on this weekend, so I’m a little busy getting things ready for that. Mostly though it’s just getting in the way of me finishing other things, and it’s not the only random topic that’s eating days this week.

That means some of the posts you see on Quirkworthy over the next few days will have been scheduled and will go up when I’m off swanning about in London or wherever. More importantly, it means that I won’t be able to reply as quickly. I’m not taking my iPad with me to Salute because experience tells me that I’ll have no time to look at it and it’s just another thing to lose. There will be more than enough to fill my time, I’m sure. So please don’t think I’m ignoring you. I’ll be back commenting as soon as I can.

Speaking of Salute, are any of you going? I’ll mostly be on the Mantic stand (TC07), though I’ve been promised some ambling about and exploring time too. Drop by and say hello if you can. The Mantic stand is on the end of what would be a gondola in a supermarket – where all the special offers are 🙂

Posted in Random Thoughts | 12 Comments

Hordes… Again

As part of my quest to clear out some of the many games, models and associated gubbins that has accumulated in my study over the years I’ve been following a little of my own advice (from one of my Ravage articles). If you haven’t read it, this basically involves breaking down the stuff in the piles into things that are definitely going, definitely staying, and somewhere in the middle. You then look focus on the middle lot, giving them a last chance game to help you decide if you need to.

Dire Troll MaulerYesterday a friend of mine ran me through Hordes again as part of this. I’ve played Warmachine and Hordes on and off (mostly off) since they came out and among other forces have had at least 3 Khador armies at one stage or another, selling them off in turn each time I drifted away from the game. I currently have a bunch of small forces for various factions and was wondering whether I should put in the investment of time and money to actually make something useful out of them and relearn the game, or whether I should cut my losses and dump the lot.

The local gaming group includes quite a few Homachine players, which is one positive, and I’ve always quite enjoyed its brute simplicity of purpose. The drawback for me is partly some ugly models, but mainly that it’s hard to play competently when your opponents play more often, and given my non-playtesting gaming time that’s everyone. That makes it virtually impossible to win, and I’m not impressed with the idea of spending a lot of time and money on something so that I can only lose with. So, I needed to decide whether the plusses outweighed the negatives. The best way was to play again.

The Trollbloods were the most assembled set of figures I had so we ran a small game with them against my mate’s mercs. These coin-powered soldiery were Grundback and his diddy-bots, with one slightly larger friend. I had Madrak with a Mauler and an Axer. Like I said, only a little game, but enough to get the feel.

gorten-grundback-battlegroupWell much smashing of stuff later I finally killed the pesky stunty, which was gratifying though about my third attempt. I’m sure Sam let me win 😉

Anyway, it reminded me how much I enjoy the style of game, so I’ve decided to keep at least some of it for the moment. I should probably give it 6 months, because if I don’t get it on the table and do something with it in that time then I’m really just kidding myself. I like the idea, I’ve always liked the idea, I just haven’t got the time or the space to keep every game I like.

My next question is which faction(s) to keep?

Posted in Warmachine/Hordes | 31 Comments

WIll 3D Printing Kill Miniature Companies?

Of all the trends I see in the gaming industry at the moment, the one that I find most concerning and potentially disruptive is 3D printing.

Currently, companies use this as an increasingly important part of their design and mastering process for the plastic, metal and resin models you buy for your games. It’s actually been quite a big help in that regard. The problem potentially comes when the 3D printers get cheap enough that a 3D printout of a file becomes less expensive than buying a plastic, metal or resin model from someone. What happens then?

3D_scanning_and_printingWe’re getting there fast. Prices of the printers themselves, and of using them in a copy shop sense, has fallen dramatically over recent years, and like all other technology it is likely to continue to do so. The 3D files they use to print from are easily made (if you have the software) and transferred via email or file sharing sites. As you can 3D scan existing objects, I can’t see that there will be any trouble in a customer wanting, say, a Space Marine and getting hold of the 3D file needed to print from. And once he has the file he can print as many as he likes.

Now I can imagine there being some of the usual “GW deserves it” kind of chatter, but that’s not the point. This applies to every company, not just GW. Clearly the most expensive models and the best known ones will be the first to get pirated. However, as the price of the tech comes down more and more companies will be vulnerable. Of course, it’s unlikely that anyone will spend the time to copy the Pig Tickler models early on, but it only takes one person to do it and the file could be available on torrent very easily. Of course, the more obscure and cheaper models will last longer, and I can see some customers supporting favourite companies because they think they should. Like I said though, it doesn’t take many people to cause a problem.

So what? Well, if a company cannot make enough money selling the models they won’t make more. If people make 3D bootleg versions of Space Marines what happens to GW’s bottom line? If this were to happen to just GW that’s one thing, but if the tech applies to everyone?

Maybe I’m just being alarmist. I can, however, envisage a time not too far away when a combination of the 3D software and the animation programmes allow me to pick a human 3D model from my files, select a fighting pose and a uniform to print him in, and hey presto, 3D prints of a human in any period of history and in any pose and scale I choose. And these 3D models already exist for all the computer games we’ve seen. Including all the GW IP.

The next step would be to print in colour. That tech is not with us yet, but do you really think it’s not going to happen? Accurately pre-coloured 3D models anyone? Who needs to  paint then?

Now I see this technology as inevitable rather than possible, so I’m interested not in whether it will happen but what the implications will be. This, more than anything else, seems to me to require a sea change in the way large miniature companies think and work. Smaller companies and those making less expensive models will be immune from this for longest as humans are fairly lazy, and for most it will be a long time before it’s easier to print out than it is to simply buy what’s on offer. Even expensive boutique companies will be OK as their stuff is too obscure to be bootlegged quickly. At least, they can hope. GW and Privateer are probably the first targets, with the large and expensive display figures from Pegaso or Andrea coming up close behind. I already know people who routinely make resin copies of GW stuff for their own use, we’ve all heard of the Chinese commercial knock-offs, and they’re just using traditional technology. The intent is there, and the 3D printing technology is catching up.

This will not happen overnight. It will, however, become a staple of the forums and as it gets cheaper it will become more commonplace. The rank and file plastics will continue to be cheaper than 3D prints for a long time, so we’re talking about character models and suchlike as the first targets. The lack of a bits service from GW has long pushed people into making their own copies and 3D will exacerbate that.

Perhaps GW’s reliance on new, young gamers to provide the bulk of their sales will insulate them. These won’t have access or knowledge of the 3D options immediately, and as long as they go to nowhere but the GW stores they aren’t likely to be told. How long will that last?

 

Not All Bad

Enough doomsaying.

I am hoping that this will encourage good things as well, and would like to see the benefits outweigh the problems. There are a number of ways this might happen. Firstly, it may become a practical industrial process, so that models which sell in smaller quantities such as characters could be 3D printed by the manufacturers themselves, bringing their price down to closer to the rank and file. The industrial version is bound to be cheaper than the desktop variety, and probably better quality too. Wouldn’t this be a better leap forward that Finecast?

It’s not just the price either, though that’s important. 3D models can be printed in a single piece, without assembly being necessary, and high end prints won’t need clean-up either. I’d really like that.

The prices of some other mass production technologies are themselves dropping and this makes companies more able to compete. The lower the price of the traditional figures the less threat from 3D printing and there is perhaps a meeting point. If the lowest point of 3D print cost is still a few pounds or dollars per figure then the rank and file models will end up being plastic and still no more costly to the end user. It’ll still be easier to get them from the company rather than go through the fiddle of 3D print and the companies will chug along as before. Well, having modified what they do with the expensive characters.

And what of collectable figures and limited editions – on eBay as well as directly from companies? Hmmm.

3D printing is an intriguing option that is already impacting on the way models are made, and has a lot more yet to do in the way of changing things. Here’s hoping that the changes are for the better.

At least, that’s my view 🙂

Posted in The Business of Games | 41 Comments

I Can See Clearly Now…

Bad puns. We loves ’em.

Clear bases

Clear bases are go, in a variety of shapes and sizes as you can see in the picture. The fact that you can see them at all is, of course, only due to the backing paper they’re wearing. When they’re combat ready they switch into stealth mode 🙂

Posted in Painting & Modelling | Leave a comment

Quirkworthy’s Ramblings: A Golden Age

This article reprinted by kind permission of Ravage magazine.

 

We live in the Golden Age of Gaming.

Look around and you find more companies than ever before producing games and games paraphernalia: vast libraries of board games, acres of tabletop games, terabytes of computer games, legions of finely sculpted models in a dozen scales and every genre, plus phone apps, laser cut HDF scenery, paint racks, dice towers, flock, personalised dice cups, putty, tools, and fancy dice in every colour of the rainbow. Half a dozen new materials are used now compared to when I was a child, and there are new ones added every year.

How much have you seen?

If you’re like most gamers, you play the same games with the same opponents most of the time. Of course you read Ravage and this brings you a selection of what’s out there, but are you still missing something? I think you are.

Ones and Zeros

New technology has allowed anyone with a good idea to try their hand at producing a game. Video games obviously rely on advancing technology, and in my lifetime they have gone from nothing to the incredible fictional realities we see today. Technology such as 3D printing is on the cusp of changing the way we make and buy miniature figures. Design and layout software includes templates for you to pour raw text into, making it easy to produce slick looking rules. Print On Demand companies offer the ability to upload your designs and have them printed in as large or small numbers as you like. Gone are the days when you could only produce a game if you mortgaged your house to pay for the print run. Now you could use Kickstarter or Indiegogo to test the market – and for Zombiecide, Sedition Wars and Kings of War this has proved very popular – but you don’t have to be a large company to do this. Search for games on either site and you’ll see a wealth of one-man bands trying their luck.

So with more and more people making new games, and a global marketplace that you are part of, there are bound to be many hidden gems just waiting to be found. You just have to look. And how do you look? Again, technology. Your smart phone or computer gives you access to a global marketplace that never sleeps, and this wealth of gaming delights are just a click or two away.

Your Mission…

I have some homework for you. Before we meet again, explore some of the less obvious valuables from this Dragon’s hoard of gaming wealth. Ignore, for a moment, the gleaming marvels of the companies you know so well and see what lies beyond them. Look for the passion and verve of the little companies and forget the safe and familiar you usually stick to. True, safe and familiar is comforting and means that you always have people to play with. But it misses some outstanding games, and some wonderful experiences. Why deny yourself these pleasures?

Go out and find a game you’d never heard of before I sent you looking, learn how to play and, if it’s any good, show it to a friend. By all means reach for your wallet if you wish to, but this need not cost you more than a little time. You will probably find something with a free pdf rulebook and you already have playing pieces you can proxy a game with.

Above all, enjoy the journey.

By the way…

When did you last play a game for the first time? Not a new edition or an expansion – something you’d never tried before. When was it made by someone other than the major companies?

If the best game ever was one you never played because you always stuck with safe and familiar, how would that make you feel?

Posted in Ravage | 22 Comments

Easter Egg

Has anyone noticed the Easter Egg in this blog post and the latest newsletter from Mantic?

Just wondering.

Posted in Deadzone | 12 Comments

Mantic Meeting – Deadzone & DreadBall Kick-Off

It’s been a rather long day so I’ll be brief (for once). I’ve been in a meeting with Ronnie all afternoon, discussing various upcoming projects and also what I can talk about here. It’s tempting to blurt it all out, but that would be silly. It’ll spoil the surprise 🙂

However, I can tell you that the next thing after Season 2 will be Deadzone, at least, the next thing for me to be working on. I’ve already got a playable version from my tinkering over the last couple of months and it’s looking increasingly like we have a really fun game. Always a good start. However, as normal, this is a bare bones version without all the cool bells and whistles that will really give it the story elements and refine the tactics, build each faction’s character and so on – but you’ve got to start somewhere. Where I start is making the core solid. You can always add shiny chrome bits later, that’s the easy bit, but if the core of a game is wonky and unbalanced then you might as well not bother. I don’t want my games to be rickety and poorly built, so I make a nice solid foundation and get that right before I get all fancy.

Anyway, that’s what I’ve been doing, and tomorrow I think I’ll be starting the fun bit of adding all the cool little extras. Like grenades. Everyone likes grenades. And they’re so often done badly in games. Why is that?

But I digress.

Deadzone. Coming soon. Watch this space.

While I’m talking about new games, I also heard that the German version of DreadBall Kick-Off is turning up in a week or two. I’ve spent rather a lot of cash and had loads of fun playing German games over the years so it’s very gratifying for me personally to see something I’ve designed being sold there. I always think of the German market as being fairly discerning.

And remember that parcel I mentioned yesterday? It arrived this morning along with another one containing all my clear bases, but I’ve not had time to open either one yet. Sounds like tomorrow will be great:)

Posted in Deadzone, DreadBall - The Futuristic Sports Game | 58 Comments

A Nice Surprise

I’d half-forgotten about them, so when a message from the French postal service landed in my inbox this morning I was a bit confused at first. Google confirmed my schoolboy translation, and my parcel of European obscurity is preparing to leave the country, en-route for jolly old Blighty. Who knows? It may already have left.

And what is in the package? Well assuming I’ve only half-forgotten one parcel from the continent and not more, it’s some very nice looking resin models from Studio 38, plus a copy or two of Ravage. Well, probably more likely to be Ravage. Could be both though.

For those that don’t know, I write a column for the French Ravage, and since the US version has appeared it’s included Quirkworthy’s Ramblings too. I should get round to putting some of the old ones up here as it would be fun to see if they’re still worth discussion and provoke the thoughts I originally intended.

Either way, more shiny toys incoming 🙂

Posted in Random Thoughts, Ravage | 1 Comment