I’m trying some different ways of organising my work, my posts, and my gaming.
For this site, whilst a rigid format is probably unhelpful, I think a bit of structure is useful. With that in mind, I’m going to try out some fixed days with fixed topics.
What I’m going to start with, and what I think will fit well, is Miniature Mondays (MM). At present, I don’t have any miniature game client work. Sure, several of the board games I’m working on will have miniatures (some of them really quite lovely), but they’re board games with miniatures rather than miniature games per se. A very different beast.
This leaves me a bit of head space to reclaim miniatures games as a hobby, sort of. Or at least mess about with them for my own amusement rather than someone else’s requirements. Until the next client job comes along 😛
To start with at least, MM will effectively be a project log for the Old School Skirmish game I’ve been working on. I’ve got some ideas for articles, and I’m sure more will come. For now though, just know it’s coming, starting next Monday.
What I won’t be doing much or any of on MM is reviews. I think of these as a separate thing, even if I end up using the models in OSS. Reviews are both a chance to dig into a game or model range in detail, and often to use it as a springboard to talk about a specific feature that has a wider implication. I’ve also got more miniatures I’d like to review than will fit into one day a week, so it won’t really work anyway. Naturally, I’ll still be talking about models a lot on MM, just not in review format.
Finally, before I add any more of the ideas I’ve got for days, I need to go through the UKGE stuff and resolve the FAQs. Aiming to get the decks cleared of all that by the end of this month 🙂








How?
One thing which differs between these LOAD figures and the previous UniCast models I’ve seen is the level of detail on the bases. I’ve picked an extreme example here, but many of the models have tufts of grass modelled on. And I don’t mean a texture on the base, I mean blades of grass sticking up. You can see these on the “demon” and the “foot knight” above. The tree-thing model above has stuff sticking out in every direction, and is still a single piece.
Brueckenkopf suggests that the very flexibility of the moulds that allows for such insane undercuts in the first place, may also allow for more slippage, and that is a very good point. Only time will tell. However, so far, I’m just not seeing it.
Feeling a bit jet-lagged this morning after a marathon train journey back from the con. Very happy with going though – I’d not miss it. My head’s still buzzing with all the stuff I saw, all the people I spoke to, and all the new games I played, rummaged through, bought, and planned myself (worked out the bones of 3 new dice games on the way home). Lots of cool stuff and interesting ideas.
If any of the squares a model covers are in the area marked in front then it counts as being in front of the target.
If you’ve not been before and are at all interested in games, I’d recommend you try to pop along at some point this weekend. You can get a ticket on the day, it’s very family friendly, and it has a very high female/child count (for a game show) – almost as if gamers were part of the real world!
This year I’m wandering about like the penguins, above. I’ve been on trade stands before, and next year I have possibly 3 different stands I might have to flit between, but this year I’m just drifting about, seeking things to amaze and amuse myself. That means that I get to play some of the many games on offer, and I expect there to be a great many to choose from. Ice Cool (above) is one I’m looking forward to trying my hand at, but there will be loads more – way more than I can fit in during a mere 3 days. Calling the main space the Trade Hall makes it sounds like a big shop, and there will doubtless be plenty to buy. However, there’s always a bewildering array of games to play as well, and hundreds of people who would just love to run you through a demonstration of their latest masterpiece. Some of these will be buyable on the day, but increasingly there are people previewing early copies of things that are set of Kickstarter or Indiegogo. A sign of the times.
The Troll counts as being in the Hero’s front arc here:
And here:
And in the rear arc here:
So, if any of the squares occupied by the base of the Large or Huge model are in the front arc of the target, then it is in the target’s front arc.
As I mentioned at the end of last week, I’m going to go through some of the DS FAQ this week. Rather than just dump it into the file, I’m going to post these additions up as discussion articles for a few days first. This is partly because I like discussing stuff with you guys, but mostly because I’ve not played a lot of DS from the printed rules, and it’s the printed rules we need to check rather than what I remember or might have written in one of the many pre-production versions.