Back From The Expo

UKGE 16 logoFeeling a bit jet-lagged this morning after a marathon train journey back from the con. Very happy with going though – I’d not miss it. My head’s still buzzing with all the stuff I saw, all the people I spoke to, and all the new games I played, rummaged through, bought, and planned myself (worked out the bones of 3 new dice games on the way home). Lots of cool stuff and interesting ideas.

I did manage a small haul of shiny toys, which I’ll look at later. Not a silly amount, but enough to make my bags a lot heavier on the way back.

Despite some technical problems (90 minutes of MP4 interviews corrupted), I can remember enough to flag up some interesting new companies, products and possibilities. New to me, at least.

That last point is interesting though. The UK Game Expo is big enough for everyone to have a different experience. Even after 3 days I was still finding new stuff I’d missed earlier, and I spent most of those 3 days in the trade hall. There were several games I meant to get back to, or to play demos of, and which I never squeezed in. Of course, I also spent a lot of time networking, gabbling to old friends, making new ones, and that’s part of the fun too. It’s a very friendly atmosphere with lots of smiling faces – even when I sat down for a bite to eat I ended up in a long conversation with some random gamers, swapping stories of old role-playing adventures.

Good old Cthulhu does bring people together 🙂

 

 

Posted in Random Thoughts | 7 Comments

Expo Is Live!

I’m at the UK Game Expo now, waist deep in gaming goodies, no doubt. Depending on connectivity, I will try to post some observations from the event or my hotel in the evenings. We’ll have to see how that goes. This might be just on Facebook, as that’s probably easier to post little bits.

Just so you know I’m hard at work 🙂

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DS: Behind

He’s behind you!

Oh no he isn’t!

Oh yes he is!

Sound like a Christmas panto? Sadly it’s Dungeon Saga.

Q: When is a model behind another?

A: When all the squares covered by its base are in the area marked behind in this diagram. In other words, the model must be entirely behind the red line. The red line in question is a continuation of the line dividing the front and rear arcs of the target model, in this case a Hero facing the top of the page.

DS behind 01If any of the squares a model covers are in the area marked in front then it counts as being in front of the target.

 

 

Posted in Dungeon Sagas, FAQ | Tagged , | 8 Comments

UK Game Expo 2016

Well, it’s that time of year again, and the Expo is on us. This weekend, thousands of gamers will converge on Birmingham’s NEC for 3 days of concentrated gaming goodness. I’m getting quite excited 🙂

UKGE 16 logoI’ve been going to this show for years now, and every year it’s grown. This year is the first in the NEC, one of Britain’s largest exhibition centres, having outgrown the large hotel/conference centre it took over last year. The need was obvious – last time there was gaming in every nook and cranny of the hotel, not to mention the competitions in marquees in the grounds and the gaming in the halls and visitor’s rooms themselves. Even the food had been evicted to make way for more gaming, meaning that the car park was full of all varieties of food vans, a beer bus (below), and other routes to culinary satisfaction. Way better than the usual solitary burger van or greasy spoon you get at gaming shows though – an excellent solution.

beer bus 2

Anyway, I digress. It’s big. The biggest I know of in the UK. I certainly can’t think of anything nearly as big for board games or RPGs. Salute has the edge on it for figure gaming, but that’s only one day long so it reduces itself to a frantic shopping spree. UKGE is three days, which gives you the time to explore, to play things, to chat, to relax. There are also artists, LARPing, seminars, competitions, cosplayers, and more to see or join in; not to mention the daleks and stormtroopers to have your photos taken with. Like I said, it’s a big event and there’s loads going on. You won’t see it all.

dice 2If you’ve not been before and are at all interested in games, I’d recommend you try to pop along at some point this weekend. You can get a ticket on the day, it’s very family friendly, and it has a very high female/child count (for a game show) – almost as if gamers were part of the real world!

The main trade hall at the NEC is open from 11-5 on Friday, 9.30 to 5 on Saturday, and 9.30 to 4 on Sunday. Outside those times there are other things going on around there, mostly at the nearby Hilton Hotel (where the event was last year). This includes pick-up as well as bookable RPG games that seem to be played half the night. Last year I ended up playing Pathfinder, entirely without planning, just grabbed at the last minute (which I vaguely recall was after 11pm). It’s not hard to find yourself a game if you’re interested 🙂

UKGE_Ice_Cool_e-mail_banner_2This year I’m wandering about like the penguins, above. I’ve been on trade stands before, and next year I have possibly 3 different stands I might have to flit between, but this year I’m just drifting about, seeking things to amaze and amuse myself. That means that I get to play some of the many games on offer, and I expect there to be a great many to choose from. Ice Cool (above) is one I’m looking forward to trying my hand at, but there will be loads more – way more than I can fit in during a mere 3 days. Calling the main space the Trade Hall makes it sounds like a big shop, and there will doubtless be plenty to buy. However, there’s always a bewildering array of games to play as well, and hundreds of people who would just love to run you through a demonstration of their latest masterpiece. Some of these will be buyable on the day, but increasingly there are people previewing early copies of things that are set of Kickstarter or Indiegogo. A sign of the times.

All told, a great place for a gamer to lose themselves for a few days 🙂

See you there?

 

Posted in Events, UKGE | Tagged , | 4 Comments

UniCast Tease

I don’t have my camera on me today, but I’ve just had another bunch of UniCast samples for the new LOAD game. They are even better than the previous lot.

It’s weird that my brain is getting used to UniCast’s impossible models so quickly.

In a splendid case of bad timing, I’ve got UKGE stuff to sort out over the next couple of days, and then the event itself over the weekend, so it will be first thing next week before I can do you a big photo spread. It’ll happen before the KS campaign ends though, as I think it’s only fair to show what they can do in case you felt like backing.

I also thought that it might be worth mentioning (as someone asked) that I’ve got no vested interest in Prodos, LOAD, or anything else to do with this stuff. Just got some cool toys and an intriguing process to talk about 🙂

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DS Arcs

Following on from the discussion about LOS, we have some queries about arcs.

This confusion is my fault. Apologies for that. The issue is one of precision, and things being added to the core rules (multi-base models) without being adequately accommodated in the small print.

I think the arcs digram on page 18 is clear enough. Works fine for 1-square models in adjacent squares. Larger models raise some questions.

As was pointed out, Large and Huge creatures cannot be entirely in either front or rear arc as this only extends 1 square from a model. So which arc are they in?

A few more diagrams should help. The red is the front arc of the central Hero, and the blue is rear.

DS arcs 01The Troll counts as being in the Hero’s front arc here:

DS arcs 02And here:

DS arcs 03And in the rear arc here:

DS arcs 04

And here:

DS arcs 05So, if any of the squares occupied by the base of the Large or Huge model are in the front arc of the target, then it is in the target’s front arc.

Otherwise, a Large or Huge model that occupies at least one square in a rear arc of the target is in its rear arc.

Does that help?

 

 

Posted in Dungeon Sagas, FAQ | Tagged , | 10 Comments

LOS in DS

DS-logo-badgeAs I mentioned at the end of last week, I’m going to go through some of the DS FAQ this week. Rather than just dump it into the file, I’m going to post these additions up as discussion articles for a few days first. This is partly because I like discussing stuff with you guys, but mostly because I’ve not played a lot of DS from the printed rules, and it’s the printed rules we need to check rather than what I remember or might have written in one of the many pre-production versions.

FYI, I’m using the Adventurer’s Companion version of the rules as reference because that’s what I can find.

So, without further ado, Line of Sight (LOS).

The intent with DS was to make it fairly liberal, and also to avoid needing to decide where the centre of the squares were. The LOS rule could be rephrased as follows:

To find out if there is a clear LOS to your target, answer this question:

Can you can trace an unblocked straight line from any part of the shooter’s square to any part of the target square?

If yes, then you can shoot. If no, then you cannot. 

Note that if you can trace any unblocked line then you answer yes to this question. It doesn’t matter if some lines are blocked and others not, as long as some are not.

I think this is simple enough so far.

What constitutes blocked then? Going through the middle of a square with a model, wall, or piece of furniture in seems obvious. The question really seems to be whether a blocked square blocks its edges and corners as well as its centre, or whether you can skirt around this. Actually, the photo on page 22 shows this must be blocked because Madriga cannot see the Zombie behind the bookcase. This gives us the ruling that:

A square containing a model, wall or other obstacle completely blocks any LOS that touches that square, including those that go exactly along an edge or touch a corner. 

Again, that seems reasonably simple to implement.

The note on page 28 explains that some furniture is short enough to shoot over. The modifier for this only applies if there was no LOS that avoided crossing the obstacle. Always assume that the clearest LOS is the one the shooter is using.

While I think this resolves the queries I’ve seen, there is one related question that does not, strictly, involve LOS (because it’s not about shooting). Can I fight an enemy that is diagonally adjacent to me when both orthogonally adjacent squares to either side of him are blocked? The answer here is yes, you can. A fight is a fast and fluid thing, not like our static models at all. You’re also right up close (whereas shooting is always further back). For this reason I think it reasonable that a combatant can sneak a quick stab in against an opponent that is adjacent to him, regardless of the artificial grid we have imposed for ease of movement. Speaking of movement, this would be blocked, like shooting. Easier to sneak a blade through a gap than a whole Dwarf 🙂

Posted in Dungeon Sagas, FAQ | Tagged , | 44 Comments

What He Said

I’m not a regular watcher of particular channels, or a regular reader of specific blogs. Having said that, there are some I return to again and again.

One YouTube channel I like is Tabletop Minions, and in case you don’t know them I thought it was worth sharing this recent post.

As is often the case, Atom Smasher says some sensible things and puts it across well. He’s good at that. I said similar things in print with one of my articles for Ravage, and it’s a topic which comes up regularly among gamers I know.

One thing he didn’t discuss much was the difficulty this cleaning involves. I think that one of the hardest parts of the process is when you actually start going through the old, dusty boxes, physically handling this stuff of ancient dreams. By and large you will have had a grand plan for the models when you bought them. Gamers are good at grand plans. When you start rummaging you’ve probably forgotten most of these incredible strokes of genius, but as soon as you pick the box up, and look at what you’ve found, your planned masterworks come flooding back, fresh as the day you first imagined them. Occasionally events will have overtaken them, and the original plan has either been superseded or you have changed in what you wish to do. Mostly not. Mostly digging out the model just reminds you how good an idea it was, and suddenly the clearing out which looked so easy as an abstract idea seems like giving away your firstborn.

Grit your teeth, my brothers and sisters. You can do it!

Posted in Random Thoughts | 5 Comments

Skirmish Plans

l’ve been working on a 5-year plan of late. It’s an enlightening change of hat to ponder stuff in this temporal scale, when most projects last a far shorter time, and the daily grind is, of course, daily. Most of it involves clients and their accompanying NDAs, so I can’t talk details. There are, however, some really fun board game projects in the offing, and which you will see in due course.

In among the client-related stuff I’ve been planning some of my own projects, the first of which will see the light this year. This is the Old Skool Skirmish game I mentioned earlier. Having pondered my options, I’ve decided to use it as an experiment in self publishing, POD and the like. It’s also a useful test bed to practice some of my rusty layout and art skills on – all of which I will need less rusty for some of the following work.

Plus it’s fun to do 🙂

I’ve not set myself a rigid deadline on this for a couple of reasons. Firstly, I’m waiting to hear back from a client about whethe they want  particular job done or not. Secondly, I’ve not yet entirely decided on how much I want to include in the book. On the one hand, if I’m being accurate to the period, then I should probably be broad and vague in many areas. On the other hand, that wasn’t always the case, just commonplace, so I could aim to emulate the other end of the spectrum instead. In the end I’ll just do what I think works best as a game overall. The nostalgia side of things is there as a guide and an amusement rather than a strait jacket.

Naturally I’ll be posting more as I get closer. For the moment just know that it’s in the offing, and that the first wave of testing copies are being sent out in a fortnight. So it’s coming along 🙂

Posted in Nostalgia, Old Skool Skirmish, Skirmish games | Tagged , , | 4 Comments

Slight Technical Issues

computer-shot-frustration-townsville-gun

Been having some tech foolishness this week (broken screen, weird pop-ups, corrupt browser script – maybe), which has delayed a few things. One of those is the FAQ on DS LOS which I now hope to start publishing in bits at the start of next week. The plan is to cover a few things in small articles, and ask you guys for your thoughts before I add them to the FAQ proper. It’s been a long time since I was properly immersed in the DS rules, and the final version is never exactly what I remember from a year earlier anyway (for all sorts of reasons). So there’s a not infinitesimal possibility that I may have missed something.

Anyway, so that’s starting properly next week.

We’ve also got the DZ2 FAQ which is currently bouncing between the Rules Committee and myself. That’s coming together and should be live fairly soon.

And then there’s the UK Games Expo in a fortnight.Yikes! That’s snuck up really fast. Lots to prep for that. It’s the first time it’s been in the NEC, and that’s a huge aircraft hangar of a place. I hope it manages to keep the lovely atmosphere it’s had in previous years which is (I think) a large part of why it’s been so successful.

Posted in Random Thoughts | 9 Comments