Vac-Forming And Gaming

Reflexively, I like this. I want to get one and find some clever gaming use for it. Unfortunately, having seen many vac-formed bits of terrain over the years, I can’t say I’ve ever been really impressed. OK, on occasion, and not without their uses, but never top flight.The detail just isn’t there.

What am I talking about? This:

It’s on Kickstarter at the moment, and it’s doing reasonably well. Seems like a sound version. I’m not sure how the price compares to anything comparable as I haven’t looked, and I’m not trying to sell you one either. It’s really just the catalyst for a thought:

What practical gaming use could I put it to?

What do you think? So far, all the ideas I’ve had sound great initially, then I quickly spot the flaws.

Terrain and models all need more detail than this process can offer, unless you need a bunch of planets for a space game. Asteroids, maybe. But these aren’t exactly hard to do anyway. You could do very simple buildings for a futuristic city. Again, maybe. Still not really convinced.

Pieces for a board game mock-up? Perhaps. But these days people are looking for quality sculpts rather than Mousetrap. Can’t see much mileage there either.

You could use it to make box inserts for packaging. Yeah, you could, but I’m not really expecting to need to do that. Certainly not often enough to warrant this amount of toy soldier money going on a vac-form machine.

I may well think of something wonderful as soon as I’ve clicked the button to publish. Didn’t get much sleep last night so I’m not at my most shiny today. Maybe it will come to me after lunch.

But can you help me out here? What do you think about gaming uses for vac-forming? What would you use it for if it sat on your desk?

Posted in Random Thoughts | 41 Comments

Romans On The Horizon

Yesterday I got the latest newsletter from Victrix, with some intriguing and rather cheering news. Starting in November, they’re going to be selling some Early Imperial Roman plastics 🙂

Victrix Romans 01

I do like the EIR as both an army and a period. There are some classic match-ups to play out, and it’s a good test for rules too (asymmetric warfare usually is). Sadly, the plastics from Warlord have a peculiar problem with scale, and while the models themselves are fine individually, their Legionaries look ridiculously small in comparison to their auxillia. So much so, that I’m not alone in finding them unusable. As they were the only plastics for this period (in 28mm) till now, I’ve been waiting for just this announcement.

So later in the year we’re due for:

VXA023 EIR Legionaries attacking Nov
VXA024 EIR Legionaries marching Dec
VXA025 EIR Auxiliaries Jan 17

By the looks of things, these will be as posable as the rest of Victrix Ancients ranges. Splendid 🙂

Victrix Romans 02

Warlord, on the other hand, make great barbarians, and their Celts will do very nicely for the Iceni who are obviously going to feature largely in the troubles the Romans have to deal with. They even make a great set of metal Ancient Brit parts to add the the plastic kit 🙂

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UniCast vs Blood Rage

Following on from a comment by John Charles on yesterday’s post, I said I’d show you some comparison pictures of the UniCast stuff next to Blood Rage models.

The fairest comparison would be one where I’d sprayed both sets of models the same colour because colour and surface quality can make a big difference to the apparent level of detail on a model. However, work deadlines beckon, so that’s not going to happen right now. Hopefully the following will do for the moment.

If it helps, to my eye, with the models in front of me, it looks like the UniCast have a slight edge in terms of sharpness. Both sets are very nicely done though.

Oh, one final thing: the Blood Rage models do seem to vary a bit in sharpness. This first picture shows that. The difference looks greater in real life. I’ve chosen what looked like the sharpest of the BR models for the comparisons, and tried to balance them so that they were equidistant from the camera. As usual, these photos are mostly way bigger than real life.

UniCast v Blood Rage 01

UniCast v Blood Rage 02

UniCast v Blood Rage 03

UniCast v Blood Rage 04

UniCast v Blood Rage 07

UniCast v Blood Rage 06

UniCast v Blood Rage 05

So there you have it. What do you think?

Posted in Prodos, Review, UniCast | Tagged , , | 4 Comments

UniCast Up Close

Today is mostly about the pictures.

In this article I want to focus on the technical aspect of Prodos’ new UniCast process/material, as shown in the final product, rather than the aesthetic of the models. Of course, whether you want to buy any of these depends on whether you like the look of them or not, but for me as a design professional, I’m curious as to what this means for the games I work on next year and beyond. Does this offer something different for creators to play with?

Having looked at these sample UniCast model from Prodos, I think they are technically a very impressive lot. All three are single piece*, and as far as I know, none of them would be possible in reusable moulds of anything else. Not without backfilling some of the undercuts. Well, most of the undercuts.

Traditionally, these models would have been chopped into several parts and either reassembled by you or preassembled (adding to the cost) by the factory before they were shipped.

Did I mention the undercuts? Way too many undercuts and rippers to cast in one piece. Way, way too many. Yet here they are.

So I’m impressed.

Being single piece is good for all sorts of reasons we’ve already discussed. However, we didn’t really talk much about the crispness and level of detail that Prodos have got here. It’s top notch.

The following pics are mostly larger than life (at least they are on my screen). In fact, speaking of size, before we look at the details let’s see how big these samples are.

UniCast size comparisonThese are the first models that came to hand: the ref and an Orx Guard from DreadBall, and Nyx from Prodos. I took the picture with the bases level so you can see their relative height. The total height of the UniCast model, from the bottom of her base to the top of the spike through the skull on her back, is 50mm exactly. Base of large exoskeletal overboot to eye (the world’s most perverse measuring system) is 35mm.

Anyway, details. Writing on Calypso’s shield.

UniCast detail 06

UniCast detail 07

Close up of Calypso’s face (note her tiara/headband).

Look at the gaps around her head, within the armoured cowl, plus the spaces between shoulder pads, under her arms and around her waist. You just assume the arms have to be separate, right?

You can also see some of the detail on her arm holding the shield. Yes, the detail continues just the same behind the shield.

UniCast detail 05

Rear shot of the same model. This shows the only casting imperfection I could find on any of them: one of the grab handles on her backpack has not filled properly in the mould, or has snapped off before it reached my packet (I searched for it unsuccessfully). No bubbles anywhere on any of them, slight mould lines in some places as you’d expect, and wispy flash here and there. Nothing that should pose any real challenge, and better than many models in any material.

UniCast detail 04
Last shot of this model, mainly to show the curl at the hem of the skirt. A lovely touch, and yet another casting headache which doesn’t seem to be causing Prodos any issues. You can also see that the grab handles are cast with space underneath rather than filled in or flush with the pack as they would be on metal or most plastic models (unless they were separate pieces). Lots of detail, undercuts everywhere, single piece model. Crazy.

UniCast detail 08

Just showing the undercuts. Sorry to keep going on about that, but it’s the key feature of why these are impossible single piece casts in any normal medium. You can get away with a little bit of undercutting by using bendy PVC, but nothing like this.

UniCast detail 09

My favourite of the three models. Look at the depth of detail around her face.

UniCast detail 02

Same model showing detail (and some skulls especially for all you GW fans). Many times life size.

UniCast detail 01

Same model from the back.

So, as I said, I’m very impressed that they’ve been able to cast each of these as a single piece. It’s technically very impressive. The detail is sharp and the casting crisp. I’ve done nothing any of these – they’re straight out of the packet. Clean up looks straightforward and nothing out of the ordinary.

So, to sum up.

As discussed in previous posts and in comments, Prodos has a number of serious issues at the moment with regards to communications with customers and fulfilling Kickstarters. These plainly need to be addressed. Whether Prodos can dig their way out of the hole they’re in remains to be seen. I hope they can.

Perhaps UniCast can build them a shovel 🙂

 

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*I considered the possibility that they’d been preassembled, but if they have it’s unbelievably well done and I can’t see any joins. I’ve checked with Prodos and they assure me they’re all cast as single pieces. It’s not really that I disbelieve them, it’s just an instinctive reaction from 40+ years of looking at toy soldiers in all sorts of scales and mediums tells me that’s not possible.

Except it seems it is.

Cool 🙂

Posted in Prodos, Review, UniCast | Tagged , , | 16 Comments

More UniCast Stuff

Just got a packet from Prodos with some UniCast samples in.

UniCast toysInteresting for a few reasons. Firstly, these look like production casts from their current line, all boxed and shrink-wrapped. Presumably that means volume is not an issue. Secondly, it would appear that I’ve not had specially selected review samples – these really are production casts. Always the best thing to check. Finally, as these are already out, you can see this new material/technique for yourself if you feel inclined.

I’ve not got the time to go through the details this morning (that’ll be tomorrow), but I’ve had a peek in the boxes, and on first impression it looks like Prodos have got themselves a very clever trick 🙂

Posted in Random Thoughts | 2 Comments

Rolling In Cash

That’s what retailers tend not to be doing.

Black Diamond Games.pngMost gamers don’t realise how tiny the real world margins are for game stores, so the breakdown this chap from Black Diamond Games in the US has kindly shared is really helpful in explaining a bit of what goes on behind the scenes.

Thought you might be interested 🙂

Posted in Random Thoughts | 7 Comments

Latest New Old Toy

Inspired by something entirely different, I had one of those good ideas that requires a lot of rummaging about the net, and a quick purchase on eBay.

More for the lead mountain 🙂

imageAnd it’s still in the shrink 🙂

Posted in Random Thoughts | 6 Comments

Casting Cost Falls

You may not have heard of Prodos Games. If you have, and especially if you backed their Aliens vs Predators game, you may well have strong opinions about them. Now I’ve had a few conversations with them behind the scenes, and am inclined to think that while they’ve made some mistakes, they aren’t quite the monsters some would have them be.

Either way, what I’m interested in here is the other string they have to their bows: as a miniature production facility for hire.

White Dragon EDFI’ve talked with several companies that have had their miniatures manufactured by Prodos, and they seem to do a pretty good job. Among others, the Age of Tyrants team are using them to do their big little tanks, and the beautiful White Dragon 15mm SF stuff (above) was all cast by Prodos. And that’s gorgeous.

As this helpful graphic explains, miniature production is not an inexpensive undertaking. Prices do vary between companies, but the following gives a reasonable overview of non-metal options. Click the pic for a bigger version.

 

tabelka2_fixed

It’s part of an announcement of a new process that Prodos are calling UniCast, and which is quite exciting – assuming, of course, that it lives up to the hype.

Pretty though.

I thought that the Gears miniature on the left of the following pic was nice and crisp in the detail when I saw it in person, and this photo makes him look a bit ropey compared to the UniCast one. So that’s interesting.

porownanie

One saving that isn’t explicit from the table is the cost of assembly. Many modern board games use miniatures that are made in more than one part, and which must be assembled before use. Some sell these figures to the customer like this, but if you don’t want to do that you’ve got a choice: compromise the model or pay someone to pre-assemble them. Apparently UniCast is a more flexible process that will allow you to cut the master into fewer parts: allowing nicer single-piece models and reducing assembly costs. For a customer the lower costs mean more toys in the box, or lower cost to start with. For the manufacturer it means more production options and the chance to sell cooler models, thus attracting more sales. For the aspiring game designer/producer, it means that the entry cost is lower and your dream that much easier to attain. For someone that just wants a few models of their own design, this makes plastic a viable option to metal. The minimum order (and reorder) quantities are particularly interesting to aspiring designers.

Of course, the proof of the pudding remains to be seen. But it’s a very interesting development for everyone in the gaming business, whether you make the things or simply play with them 🙂

Posted in Random Thoughts | 28 Comments

Paris In The The Spring Time

Been away; back now 🙂

Tour-Eiffel-en-contre-plongee-630x405-C-Thinkstock

Just returned from a flying visit to Paris for work. Didn’t see much of the city itself, though I did manage to sneak out and meet up with my old friend Leonidas from Ravage. He’s up to all sorts of interesting things these days, having stepped back from the day-to-day running of the magazine. The big thing he’s doing is a new edition of a game called Mythic Battles, and I have to say that it’s looking rather splendid. As the designer Benoit was also there, I persuaded them to give me a quick demo game, and was duly slaughtered by a combination of my overenthusiastic boldness, and Benoit’s far superior skill. As usual, being trounced was an excellent teacher, and I learned some important lessons about the game. It was fun too.

Mythic Battles is an interesting mix of styles of play, fought out with miniatures over a board. And they’re lovely miniatures (have a look at their Facebook page). Leo generously gave me a box of various samples to show you guys, and I’ll be going through that when I’ve unpacked my bag.

Posted in Random Thoughts | 4 Comments

Those Corner Wall Pieces…

You know the classic wargame terrain: corners of ruined walls? Well I always think they look more like wargames terrain than real ruins, which was why I found this clip from Strike Back particularly amusing. Ignore the heroics for a moment, concentrate on the random bit of scenery plonked down in the middle of nowhere – as seen on oh-so-many gaming tables the world over 🙂

Posted in Random Thoughts | 3 Comments