Dungeon Saga Playtest Day

dungeon-saga-boxLast Saturday we had a group of brave volunteers round to the Mantic Manse to help us test out the core scenarios for Dungeon Saga. From my point of view it was a very useful day as well as an entertaining one, and I think our testers had a good time too. Certainly, they were very complementary – at least when I was in earshot 🙂

We started out with the training scenarios so that everyone had the core rules clear in their head. This, of course, is the whole point of the training scenarios. Then we went through some of the adventures from the campaign in the core Dungeon Saga set: the fight against Mortibris.

As there are so many adventures for the game we had decided in advance to just focus on the core set rather than scatter our efforts across that plus 4 expansions’ worth of extra scenarios. I think this was the right decision. By doing this it meant that each of those adventures had several runs through by different groups, which gave us a better aggregate view of the balance and any issues.

Speaking of issues, there were gratifyingly few. With the exception of one scenario that left the necromancer with a bit of a lull in the middle (all fixed now), they ran pretty smoothly, and many were very close. A couple of groups told me of scenarios coming down to the last action by the last Hero on the last turn, which can’t really be improved for tension and drama.

Undead 1At the end of the afternoon we changed tack, and had a couple of larger games. All the morning and early afternoon games had been 2 player because this gave us the most runs through with the most efficient Heroes (co-op games are rarely as efficient a group of heroes as when a single player is in control). Still, multi-player games would be fun for us as well as the testers, so I took the part of Mortibris in one and on we went. The rotating rooms were as entertaining as usual 🙂

 

Naturally, I forgot to take any pictures, but I’m sure others managed to snap something. Luke, who writes Mantic’s blog, was wandering about with his phone camera, so you might want to have a look there.

I also did an interview for… someone I can’t remember the name of. I think it’s the senility again. Anyway, someone will remember and hopefully they’ll be kind enough to add a link below. We were, obviously, discussing DS, so it’s me answering questions and burbling on about that. Not having seen the result myself, I can only guess how coherent I was being. This was during one of the rounds of the day so I may have been a touch distracted 😛

So, today I’ve been writing updates and tweaks to fix any of the points raised by our intrepid testers. All relatively painless, which is nice. Several people commented on the rules as being clear and easily understood. The issues were almost all ones of layout: where’s the best place to put this. People also wanted a QR sheet which we’d planned for the back of the book, but hadn’t finished yet. We’ll also be picking out important rules in each section and putting Important! boxes as reminders to help you find important or easily lost rules more easily. A few paragraphs will also be reorganised to make the key rule in them more apparent. Overall though, no major changes, and the book will benefit greatly from this level of picking through. I’ll be doing this again, repeatedly, before it goes to print.

Zombie frontAs well as my rules, we also had all the models on show, and these went down very well. It’s hard to pick out a personal favourite model, though the main contender has to be the skeleton jester, which I think is a KS special. Sylvain’s Orcs are also rather splendid, though I’ve only seen them in the green so far. Actually, now I think about it, my other, other contender for favourite might actually be one of the core box armoured zombies (shown half-finished, on the left). Hmmm… Sylvain seems to have a worrying affinity for the undead.

All of which only leaves me to thank once again the kind folk who came to help us test the game out. They travelled from quite far afield (I think Norway won the distance record), and happily gave their time for a rather strange cause. Very much appreciated though. Playtesting is an odd and sometimes gruelling process, and it was great to see so many happy faces during the day.

We might even have time for one more of these days before everything disappears off to print.

Posted in Dungeon Sagas, Events | 31 Comments

What Should I Call This?

Well here I am again. It seems like ages since I posted, mainly because it has been. Sorry about that. There are all sorts of reasons for my absence, but none of them are intrinsically interesting enough to bother you chaps (and chapesses) with. So I won’t.

Rather than muddle half a dozen subjects together in one post, I’ll syphon them off into separate missives, starting with one about the Dungeon Saga playtest day we had on Saturday. I’ll write that once I’ve posted this.

Even though I’ve not been here to blither about it, I have been thinking many gaming thoughts during my time away, and beavering away on several projects too. There are some exciting things on the horizon. So, with a little luck I should be able to use this backlog of intriguing notions to post a bit more frequently than not at all – I like to set my sights high 🙂

So, this is really just to say that I’m back. Jolly nice it is too.

Posted in Random Thoughts | 18 Comments

Covert Ops

Aplogies for not dealing with your comments for the last few days. I’m not currently at my desk and am writing this without any reference books to check rules queries and such. I’m also not sure if I will have a reliable net connection to post more than this brief missive, so this pause may continue for a few days yet. Or may not. Like I said, not sure about that.

This is not a permanent change though, and what passes for normal service will be resumed as soon as possible 🙂

Posted in Random Thoughts | 17 Comments

Review: Spectre Miniatures – First Look

This morning I got a handful of figures from Spectre Miniatures‘ Kickstarter.

spectre_package

These are a range of ultra-modern 28mm figures that cover both western forces, PMCs (Private Military Contractors – mercenaries), and indigenous African troops, militias and rebels. I chose to pick up just western forces and PMCs as they are useful in a wider context than Africa, and in any case I wasn’t sure what I was going to do with them. I just thought they looked interesting 🙂

The models come packaged in boxes, each containing one of the sets they are sold in.

spectre_boxes

Inside the boxes the miniatures are neatly packaged in a layer of what looks like hamster bedding. It’s a bit messy and goes everywhere, but it seems to have done the job of keeping the models safe and intact. It might even have some reusability as scale straw ;P

open_box

And here they are out of the bedding and ready to roll.

models

I’ll have a more detailed look at them when I’ve tried cleaning some up. For now, I’d just like to point out that most of them come as either a single piece, or in two parts (separate backpack on the SAS, one PMC shooter has separate arms). At first glance they look very nicely cast with few mould lines and so on to clean up. The models themselves have realistic scaled weapons, so they’re quite small. I like that. I also very much approve of the lack of infilling between arms and bodies – a common feature of gaming models to get them to cast in a smaller number of pieces, but often unsightly when viewed from above (in other words, the view you usually have of them in a game). These Spectre models have a gap where there should be a gap, as you can see here.

gap

So on first glance I’d have to say that they look very nice 🙂

Posted in Figures, Review | 3 Comments

Fighty Comes In Several Heights

In the comments of a recent post, Danny was asking about the tweaks for the Dungeon Saga Dwarf and Barbarian. The simplest answer is posting a pic of the current working copies.

rsz_1dw_-_barbThose of you who played the Dungeon Saga rules from the Kickstarter will see that they have changed very little.

Posted in Dungeon Sagas | 21 Comments

November Is Safe

Those of you who read the Mantic blog will know that November has been declared safe, and that there is no longer a need for Containment Protocol until next year. In other words, no Deadzone for now.

As is the way with these things, nothing’s definite until it’s actually live, and the slot that Mantic were going to use for DZ is now going to be Kings of War instead, for a number of good reasons (explained in their blog). The DZ has not been forgotten though, merely postponed for a little while. We’re still quietly working on it in the background 🙂

However, for me it does mean one less Kickstarter to watch, and that’s a help. Speaking of Kickstarter, it seems to have been rather quiet of late. I’ve looked a few times recently and managed to refrain from backing anything. Mind you, I just checked and I’m currently waiting on the stuff from at least 9 different crowd funded projects (and if I hadn’t gone pure digital on others that number would be higher), so perhaps I should hold off for a while. I’m not complaining about this though. Things take the time they take, and I’m not short of other things to do. In fact, a couple of the things I’ve had delivered are sitting unused, just waiting the opportunity. Still, it’s a little sobering when you actually check the list…

Posted in Deadzone, Kickstarter | 17 Comments

A Little Dungeon Saga

Among other things, we had a few goes through some of the early scenarios for DS yesterday. It’s important to get the first few scenarios right before you run off and do the rest because they are the ones with the fewest bells and whistles. Consequently they rely entirely on the core mechanics to work. And, also, if they are rubbish then people won’t ever get to the later ones…

DS test

Those of you who’ve played the Alpha rules from the Kickstarter will recognise the set up. It’s largely the same. What has changed are some of the details on the Heroes, which obviously changes the balance of the piece as a whole. The two fighty Heroes (Dwarf and Barbarian) are least changed because they were already quite close to the archetypes they sprang from. A tweak here and there was all that was needed.

The Elf is also little changed, in some ways being the point around which the others have revolved. Someone has to be a reference point.

The Wizard is the most different, or should I say his magic is.

DS magic

Now I’m not going to trouble you with details of something that is still not entirely nailed down. I know, I know… it’s a tease. Though I think I left the picture big enough to read the cards…

Anyway, Ronnie was talking about putting out some of these rules to KS backers as a pdf at some point, so you could have another go yourselves and try to pick holes in the thing before it got printed. It’s a great idea and we’ll get that sorted just as soon as we can find a gap in the schedules to get a few bits laid out 🙂

Posted in Dungeon Sagas | 44 Comments

MA Posters

In case any of you fancy decorating your ruined walls with some posters, these were shared by Marcel Popik on FaceBook. There are more on the FB group 🙂

MA postersI think the bits at the bottom are newspapers for you to litter the streets with. I think it’s a great idea and really helps to bring the place to life.

 

Posted in Mars Attacks! | 7 Comments

Mars Attacks Compendium

This should now be available digitally to backers. I didn’t back it myself, but that’s what I’m told. I expect that today’s Mantic newsletter(s) will explain the details if you’re not sure how to get hold of it.

A couple of questions have already been posted to the MA FAQ, and this is the best place for them. I’ll answer them when I’ve got a copy of the rules (and cards) myself 😛

Posted in Mars Attacks! | 4 Comments

Martians In Deadzone – Rules

Back from the meeting, and things are pretty much as I suggested earlier. I’m not sure when the printed rules will arrive, so in the meantime here are my original docs for the rules that are needed to go with the Martian and Human DZ cards.

Rules text DZ Martians v01

Rules text DZ MA Humans v02

You will still need the card deck to play with them. Most people won’t have these yet as they’re waiting for the printed versions of the rules to come in so they can all be shipped out together 🙂

Posted in Deadzone, Mars Attacks! | 53 Comments