Deadzone Faction Deck: Plague

As before, the full deck with missions, stat cards and battle deck.

Plague Faction deck v5

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Deadzone Faction Deck: Enforcers

I’m going to post these as separate files so the comments don’t get so mixed up.

This is the full faction deck with missions, stat cards and battle deck.

Enforcer Faction deck v5

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Deadzone Mercenaries

Before I inundate you with yet more large files, I thought I’d post a delicate and refined one (full of psychopaths and assassins).

I know you haven’t got all the abilities yet. Working on putting them in a single file all nicely explained, but that’s got to wait till I finish the current task.

Patience though. It’s coming πŸ˜‰

Mercs deck v2 public

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Last Deadzone Stat cards

These files include all of the stat cards for the main set. I’ve added a final few since you last saw them, plus I’ve tweaked some that have caused issues.

The points costs are properly calculated, but ignore the letters for the moment. I’ll sort that out tomorrow.

Rebels Faction deck v3

Enforcer Faction deck v4

Plague Faction deck v3

Marauder Faction deck v5

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Some Abilities Might Help

First off, I forgot to mention that I’ve renamed what was Slow as Deliberate. This is so that I can use the term Slow for the ability which is the opposite of Fast. Made sense to me πŸ˜‰

Here is a partial list of Abilities. It should cover most of what you don’t already have.

DZ Abilities v1

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Deadzone Mission Cards

Here’s a few to try out. For the moment just give them to any faction.

Mission cards v2

They should mostly be self explanatory. The few extra things you need to know (off the top of my head) are:

  • Set up 3 objective markers (X, Y, Z). It should be obvious that they are objective markers. For this mission it doesn’t matter which is which, but in future it might.
  • Choosing a force. Up to 70 points.
  • The level of the force (A, B or C) is a reflection of its rarity (or otherwise). more obscure troops are higher letters.
  • The force you choose is classed as the highest level letter you take. However, High Command will let you get away with a little bit of excitement, so if you only have one of the highest letter then you count as the letter below. For example, if I took C, B, A, A, A, A then I would be a B force. If I took C, C, A, A, A then I would be a C force. If I took B, A, A, A, A, A then I would be an A force.
  • Each card lists the same totals for each letter needed to win.
  • Draw your mission secretly at the start of the game. keep track of how many VPs you’ve got and declare it at the end of any Round you have got the total you need. If you both go over in the same Round then the highest total wins. If there’s a draw then play one more Round.

There’s bound to be more, but that should get you started.

More tomorrow.

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Deadzone Starter Set Stat Cards x4

OK folks, here are 4 sets of stat cards. They cover all the models in the starter sets, plus a few more here and there.

The Rebels and Marauders also have a battle deck with them. For the other two just use the original ones from the Beta rules for now.

Apart from finalised stats, what’s new are the points costs. These are in red after the name. You’ll notice that they also have a letter after them (A, B or C). Worry about that later. For the moment, just build a standard game force with up to 70 points.

I’m sure there are loads of details I haven’t told you yet, but you’ll have to muddle along for the moment. I’m going to see if I can get more Mission stuff finished before my opponent arrives for a test…

Marauder Faction deck v3

Enforcer Faction deck v2

Rebels Faction deck v2

Plague Faction deck v2

 

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A Brief Note

Just to say that the stats for all the models in the first 4 faction decks are done and I’m busy running them all through the points calculator (which now works rather nicely, thanks).

And, bizarrely, the first starter set I calculated with this final version came out to exactly 100 points. Like I’d planned it.

I’ve got another playtest later so I’ll upload what’s finished before I go for that.

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Getting There Slowly

Points are being somewhat vexatious. I suppose, in a way, that’s a good thing as it’s not often I get to use the word vexatious and it’s always nice to be able to give the more obscure terms an airing now and again. Still…

For the moment, let me just say that I’ve been doing lots of fiddly maths, and the more exact I try to be, and the more carefully I break down the actual odds of this or that happening, the less accurate the answer seems to get. Which is odd. It should be the other way about.

Weirdly, having just binned loads of complex analysis of stats and so on, I’ve found a way that is both simpler to calculate and more accurate (at least, gives me results I have far more faith in). After so much trouble, it seems almost too good to be true. All the examples I’ve worked through seem to be far closer, but after this many iterations I think I’ll sleep on it before I run through all the calculations again and post them up here.

This has been one of the most awkward bits so far. The missions are done, the stats and abilities almost finished too*, it’s really just this.

Fingers crossed it’s cracked this time πŸ˜‰

line

 

*Still faffing about with wording on weapon teams.

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More Deadzone Goodies

Tomorrow’s task is to collate the many files into a single new iteration of the rules, so things will be a bit tidier after that. At least, in fewer files. The faction card decks will still be in separate files though.

For now, just so I can get them posted up as soon as possible (and you can get to pointing out my errors and playing some games) here’s a couple more bits πŸ™‚

  • Vehicles ignore the Support weapon ability.
  • The SupportΒ penalty only applies once, not once per weapon with it on the model.
  • New ability: Weight of Fire: +1 Blaze Away.
  • New ability: Firestorm: +2 Blaze Away

I was hoping to get the points values up today, but I’ve dismantled the calculator again as it was giving some squiffy costs that didn’t make balanced forces out of what I knew to be close on the tabletop. I think I know what was wrong with it, but will sleep on it and check again with fresh eyes in the morning.

Lots to post tomorrow!

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